Metro Exodus
A train across a post-Soviet wasteland: rare in making silence scarier than gunfire.
Artyom crosses the tunnels of the Moscow metro after nuclear war: station-states, gas-mask filters and creatures on the surface. The Redux edition refreshed visuals and kept Glukhovsky’s oppressive atmosphere.
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A train across a post-Soviet wasteland: rare in making silence scarier than gunfire.
The game that taught shooters to tell stories without cutscenes.
Run and film: horror without weapons where your only enemy is your own panic.
The benchmark of level design and physics: the game everyone else learned from.
The Zone, anomalies and mutants: survival where you count bullets and weather kills.
A writer whose words become real: a flashlight against the dark in a small town.
Raccoon City, the police station and Mr. X, who never stops walking after you.
The Mojave, four factions and the best quests you can solve by talking.