Half-Life 2
The benchmark of level design and physics: the game everyone else learned from.
17 games with filters by mode, platforms, budget, length and features.
The benchmark of level design and physics: the game everyone else learned from.
The game that taught shooters to tell stories without cutscenes.
The first three Crash games fully remade: the same levels and difficulty with new graphics.
The fire fades and you die again: the classic soulslike with the tightest combat system.
Rhythm-based swordplay, a Sengoku shinobi and no level grinding: pure, honest difficulty.
Raccoon City, the police station and Mr. X, who never stops walking after you.
Indiana Jones in game form: collapses, jungles and brothers with history between them.
Joel and Ellie cross a dead world: the best example of games telling a story.
The legend returns: aggression as a healing mechanic.
A rhythmic ballet of violence: ammo comes from demons, not crates.
An ex-cop in Brazil: bullets slow down and the narration gets darker.
A new Crash Bandicoot game: tough, colourful obstacle-course levels, masks with special powers and plenty of secrets.