DOOM Eternal
A rhythmic ballet of violence: ammo comes from demons, not crates.
The reboot that brought speed and brutality back to shooters: arenas of Mars and hell, glory kills and pure adrenaline with no emotional reloading. The game that proved the classic formula still lives.
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A rhythmic ballet of violence: ammo comes from demons, not crates.
The fire fades and you die again: the classic soulslike with the tightest combat system.
A Pinocchio soulslike in Belle Époque style: gorgeous, brutal and full of great bosses.
The benchmark of level design and physics: the game everyone else learned from.
Run and film: horror without weapons where your only enemy is your own panic.
The game that taught shooters to tell stories without cutscenes.
A new Crash Bandicoot game: tough, colourful obstacle-course levels, masks with special powers and plenty of secrets.
Rhythm-based swordplay, a Sengoku shinobi and no level grinding: pure, honest difficulty.