Final Fantasy XIV
The best story in MMOs: hundreds of hours of plot, eight-player raids and the friendliest community.
15 games with filters by mode, platforms, budget, length and features.
MMOs are worlds that never switch off: cities are populated by real people, the economy reacts to players, and the content is designed for months. Most games in the genre are long-term projects with subscriptions or free entry and in-game purchases.
The social layer matters most here: the “Clans and guilds” tag marks games built around a steady group. If you want a big world without the commitment, look at open-world solo adventures instead.
The best story in MMOs: hundreds of hours of plot, eight-player raids and the friendliest community.
Twenty years of one game: grind, trade and argue about nostalgia.
Space ninjas with thousands of hours of free progression: deep builds and the best parkour shooting.
A skill tree the size of a poster and seasons that swallow years.
The friendliest MMO: world events pull strangers together without any commitment.
All of Tamriel without a subscription: questlines better than MMO norm.
The MMO classic: guilds, raids and a sense of home that keeps pulling you back.
Eight fully voiced class stories: an MMO you play for the story.
An economy built entirely by players: someone forged and sold every sword.
Six-player raids and a hundred-hour loot loop: the best gunplay in the genre, but you need a fireteam.
Economy, alliance wars and losing a two-hundred-hour ship: space without rules.
The best MMO combat and the deepest life-skills system: fish or fight.
An MMO (massively multiplayer online game) is a persistent online world shared by thousands of players at once. The world keeps going without you: it has an economy, guilds, group raids and events.
In many MMOs most of the story and levelling can be done alone, but the hardest content — raids, dungeons and PvP — is usually built for groups.