Half-Life 2
The benchmark of level design and physics: the game everyone else learned from.
75 games with filters by mode, platforms, budget, length and features.
A shooter is a genre of first- or third-person gunplay: aim, recoil and positioning matter more than sprinting. Half the genre is solo story campaigns, the other half is team-based online battles where your squad role counts.
Split the choice by mode: “Single-player” keeps the campaigns, “Online PvP” the competitive maps. For playing with friends against bots there are co-op shooters — marked with “Online co-op”.
The benchmark of level design and physics: the game everyone else learned from.
The game that taught shooters to tell stories without cutscenes.
The Mojave, four factions and the best quests you can solve by talking.
Four space dwarves mine asteroids and hold the line against bugs in the friendliest co-op shooter around.
Rural Spain, an axe in your back and attache-case inventory: the gold standard remake.
The zombie co-op classic: an AI director throws panics at four survivors who must stay back to back.
The only reason to buy VR: interactivity where everything can be picked up.
The whole trilogy: your choices in part one come back in part three.
Difficulty scales every minute and builds become absurd: a co-op roguelike about math.
Parkour, a pilot and BT-7274: the best short shooter campaign in a decade.
An island, pirates and madness: the series’ best villain.
Managed democracy, orbital strikes and constant friendly fire: co-op where the chaos is the point.
A shooter is a game where shooting is the core action. There are first-person shooters (seen through the hero’s eyes) and third-person shooters (camera behind the character). The genre covers story campaigns, co-op and competitive online shooters.
First-person puts you behind the character’s eyes — more immersive and precise for aiming. Third-person shows the character, which makes it easier to read the surroundings and use cover.