The Elder Scrolls IV: Oblivion
Oblivion gates and “Stop right there, criminal scum!”: cosy absurd freedom.
A courier with a bullet in the head finds out who ordered the hit and ends up between four powers dividing the Mojave. Factions, reputations and quests solvable with speech make it the best RPG sandbox in the series.
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Oblivion gates and “Stop right there, criminal scum!”: cosy absurd freedom.
Jon Irenicus and the golden age of RPGs: lots of text, all worth it.
Dark fantasy with consequences: every companion remembers your choice.
The wasteland, settlements and radio: build bases and find stories in every note.
A co-op RPG where you can argue over choices and even fight about them.
Witcher work across a vast continent: the best side quests in the genre and morally grey decisions.
Snowy Colorado and the Rangers: a tactical RPG with black humour.
A microwave that texts the past: the best visual novel about time travel.