PlateUp!
A roguelike restaurant: 15 days, a growing menu and automation you build together.
Valve’s zombie co-op classic: four survivors push through Southern US campaigns against hordes of infected. The AI Director watches how the team is doing and adapts enemy spawns, items and special infected on the fly.
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A roguelike restaurant: 15 days, a growing menu and automation you build together.
You build the level, then race it — the goal is making sure your friend cannot finish.
A 2D sandbox with hundreds of items, bosses and metroidvania progression: with eight players it becomes a second life.
The universal world-builder: from a cozy two-player farm to a huge minigame server.
A horde every seven days means building a real fortress: survive until the blood moon, repeat.
A kitchen split across two rafts and a friend who dropped the soup again: a relationship stress test.
Rural Spain, an axe in your back and attache-case inventory: the gold standard remake.
A 1930s cartoon with hellish bosses: harder with two players, but funnier and more painful.