Half-Life
The game that taught shooters to tell stories without cutscenes.
Gordon Freeman returns to City 17 under Combine rule: the gravity gun, physics as a weapon and a revolution led by one silent scientist. The game that reinvented shooters and first-person storytelling in 2004.
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The game that taught shooters to tell stories without cutscenes.
The only reason to buy VR: interactivity where everything can be picked up.
Portals, GLaDOS and a co-op campaign designed strictly for two.
The floating city of Columbia and an ending people still argue about.
The Moscow metro, gas mask filters and bullet rationing.
Indiana Jones in game form: collapses, jungles and brothers with history between them.
A Pinocchio soulslike in Belle Époque style: gorgeous, brutal and full of great bosses.
The legend returns: aggression as a healing mechanic.