Detroit: Become Human
Three androids, thousands of story branches and constant what-ifs.
Detective Booker ascends to the floating city of Columbia to find Elizabeth and falls into a story about multiple worlds. A shooter with a philosophical plot and a duo that set the bar for game companions.
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Three androids, thousands of story branches and constant what-ifs.
The benchmark of level design and physics: the game everyone else learned from.
A microwave that rewrites the past and the best time loop in gaming.
Two heroes and dozens of ways to kill or not kill: immersive sim at its best.
Brutalism, telekinesis and a building that shifts geometry: Remedy at their strangest.
Groundhog Day for an assassin: eight targets, one loop and a rival player.
Different versions of yourself as shift workers: survival, management and talking to yourself.
A detective and a writer untangle one story: FMV scenes, a musical and genuine Nordic horror.