Europa Universalis IV
Five centuries of history on a map: colonies, trade and wars of succession.
A real-time space 4X: create your civilisation — from peaceful traders to a galaxy-devouring swarm — and carry it to an endgame where ancient threats awaken. Scale from one planet to the whole galaxy.
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Five centuries of history on a map: colonies, trade and wars of succession.
One more turn as a diagnosis: build an empire from a settler to the space age.
WWII as a logistics problem: front lines, supply and factories.
Industrial revolution and class struggle: a society simulator, not an army one.
A dynasty game, not a map game: intrigue, marriages and murdering a cousin for a throne.
A strategy of dynasties: kings die, heirs go on, and events matter as much as armies.
Endless nights on the map: the 4X classic that shaped the genre.
Arrakis in real time: spice, worms and the politics of the great houses.