Europa Universalis IV
Five centuries of history on a map: colonies, trade and wars of succession.
The nineteenth century at the scale of economies: build factories, reform laws and manage the interests of social groups as your country grows from agrarian to industrial. A strategy about society, not war.
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Five centuries of history on a map: colonies, trade and wars of succession.
WWII as a logistics problem: front lines, supply and factories.
Endless nights on the map: the 4X classic that shaped the genre.
A dynasty game, not a map game: intrigue, marriages and murdering a cousin for a throne.
A galaxy at the start, an ethic to choose and a first contact: 4X where the sim writes the stories.
The Industrial Revolution and supply chains: two hundred hours slip by unnoticed.
Castles, moats, crusaders and taxes: a classic builder with sieges.
A strategy of dynasties: kings die, heirs go on, and events matter as much as armies.