Europa Universalis IV
Five centuries of history on a map: colonies, trade and wars of succession.
World War II at general-staff scale: divisions, fleets, air wings and logistics decide more than heroism. Design a division, plan an operation and watch the plan meet reality.
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Five centuries of history on a map: colonies, trade and wars of succession.
Industrial revolution and class struggle: a society simulator, not an army one.
A dynasty game, not a map game: intrigue, marriages and murdering a cousin for a throne.
Endless nights on the map: the 4X classic that shaped the genre.
Jedi, clones and space battles: the fan-favourite Star Wars sandbox.
A galaxy at the start, an ethic to choose and a first contact: 4X where the sim writes the stories.
Economy, alliance wars and losing a two-hundred-hour ship: space without rules.
Spreadsheets, transfers and one more season: the deepest club management game.