Hearts of Iron IV
WWII as a logistics problem: front lines, supply and factories.
Four hundred years of history for any country on Earth — from tribe to empire: diplomacy, trade, religion and wars in the freest grand strategy. A decade of updates and hundreds of hours per campaign.
Pick your parts and we will compare them with the store requirements. Your choice stays in this browser.
No parts selected yet — pick them above to see the comparison.
WWII as a logistics problem: front lines, supply and factories.
Industrial revolution and class struggle: a society simulator, not an army one.
A dynasty game, not a map game: intrigue, marriages and murdering a cousin for a throne.
Endless nights on the map: the 4X classic that shaped the genre.
A galaxy at the start, an ethic to choose and a first contact: 4X where the sim writes the stories.
Spreadsheets, transfers and one more season: the deepest club management game.
The sunset of the outlaw era in the Wild West: slow, beautiful and deeply painful by the end.
The Industrial Revolution and supply chains: two hundred hours slip by unnoticed.