Terraria
A 2D sandbox with hundreds of items, bosses and metroidvania progression: with eight players it becomes a second life.
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A 2D sandbox with hundreds of items, bosses and metroidvania progression: with eight players it becomes a second life.
A hand-drawn underground kingdom of insects: exploration, bosses and melancholy.
A forest spirit’s journey: a dazzling metroidvania with precise platforming and a new ability in the DE.
An open fantasy world that never holds your hand: rewards curiosity and patience with death.
Twenty-two minutes until the universe ends: the only progression is your own knowledge.
Oblivion gates and “Stop right there, criminal scum!”: cosy absurd freedom.
The first three Spyro games fully remade: colourful worlds, treasure collecting and dragon rescues.
Witcher work across a vast continent: the best side quests in the genre and morally grey decisions.
Dracula’s castle, the inverted castle and the birth of metroidvania.
An ocean planet with no map and no weapons: beauty at 20 meters, dread at 200.
The same factory, now first-person with alien waterfalls on the horizon.
Dig down, haul resources up, beat the wave: one dome against a whole planet.