Metro Exodus
A train across a post-Soviet wasteland: rare in making silence scarier than gunfire.
Biker Deacon St. John survives post-pandemic Oregon: hordes of five hundred freakers, a bike that needs fuel and repairs, and a story about loss and hope that unfolds slowly.
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A train across a post-Soviet wasteland: rare in making silence scarier than gunfire.
Parkour across a zombie city’s rooftops: you should not go out at night, which is exactly the appeal.
The Mojave, four factions and the best quests you can solve by talking.
The Zone, anomalies and mutants: survival where you count bullets and weather kills.
The sunset of the outlaw era in the Wild West: slow, beautiful and deeply painful by the end.
Revenge that makes nobody happy: technically flawless and emotionally brutal.
The Moscow metro, gas mask filters and bullet rationing.
A ruthless extraction shooter: losing 40 minutes of gear in a raid is just Tuesday.