Assassin’s Creed Origins
Ancient Egypt as its own character: pyramids, the Nile and the first assassins.
Aloy heads to the Forbidden West to save a dying biosphere: new tribes, underwater ruins and machine-dinosaurs bigger and deadlier than before. Combat is built on shooting machine parts off — from armour plates to weapon modules.
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Ancient Egypt as its own character: pyramids, the Nile and the first assassins.
A samurai against the Mongol invasion: wind instead of markers and the most beautiful island to explore.
Web-swinging between skyscrapers is the best superhero mechanic, now with two Spider-Men.
Dimension-hopping and an arsenal of fifty insane guns.
An open fantasy world that never holds your hand: rewards curiosity and patience with death.
Ancient Greece, the sea and 100 hours: exploring antiquity is better than its plot.
An open world with the fastest combat among gachas: parrying as rhythm.
A world where soldiers live ten years: a huge story with even bigger vistas.