SOMA
An underwater station and the question of what makes you human: terrifying and very smart.
Courier Sam Porter Bridges reconnects a fractured America: hauling cargo across mountains and rivers, laying routes and infrastructure for other players. Kojima’s meditative game about human connection with asynchronous multiplayer.
Requires a 64-bit system
Requires a 64-bit system
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An underwater station and the question of what makes you human: terrifying and very smart.
Two hours of one family’s stories, each with its own mechanic: the ending hits hard.
Brutalism, telekinesis and a building that shifts geometry: Remedy at their strangest.
A painter’s house driving him mad: canvases, geometry and dread.
A summer in the woods with only a radio and a voice on the other end: a story about running from the past.
The sunset of the outlaw era in the Wild West: slow, beautiful and deeply painful by the end.
Robot dinosaurs and bows: exploring the post-apocalyptic frontier.
Fog, a letter from your wife and monsters that speak of your guilt: a remake of the definitive psychological horror.