What Remains of Edith Finch
Two hours of one family’s stories, each with its own mechanic: the ending hits hard.
Henry flees his problems to a fire lookout job in the Wyoming wilderness, and his only link to the world is a radio and his supervisor Delilah. A two-hander told in dialogue against endless pines.
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Two hours of one family’s stories, each with its own mechanic: the ending hits hard.
Time rewinds, high school drama and very heavy choices: a story people return to.
An underwater station and the question of what makes you human: terrifying and very smart.
A painter’s house driving him mad: canvases, geometry and dread.
A courier across an empty America: meditative logistics, a bizarre plot and ladders from other players.
A hungover detective where fighting means talking: the best writing in games.
You work for the winning tyrant: a rare look from the evil side.
Twenty-two minutes until the universe ends: the only progression is your own knowledge.