The Elder Scrolls IV: Oblivion
Oblivion gates and “Stop right there, criminal scum!”: cosy absurd freedom.
The Dragonborn returns to stop the dragon Alduin, but the real game is Skyrim itself: hundreds of dungeons, guilds, crafting and stories that find you on their own. Mods turn it into a construction set that has lived for a second decade.
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Oblivion gates and “Stop right there, criminal scum!”: cosy absurd freedom.
All of Tamriel without a subscription: questlines better than MMO norm.
Nearly unlimited building, a killer fog and 16-player co-op.
Vikings build a village, sail for iron and die to trees: co-op survival with the best atmosphere.
An open fantasy world that never holds your hand: rewards curiosity and patience with death.
A dollhouse for adults: build a house, ruin lives and watch what happens.
Robot dinosaurs and bows: exploring the post-apocalyptic frontier.
Witcher work across a vast continent: the best side quests in the genre and morally grey decisions.