Stray
A cat in a cyberpunk robot city: nine hours impossible not to love.
Adam Jensen in 2029 Prague, where the augmented are pushed into ghettos: stealth, hacking and implants open three ways through every mission. A cyberpunk thriller about discrimination and corporate conspiracies.
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A cat in a cyberpunk robot city: nine hours impossible not to love.
A hungover detective where fighting means talking: the best writing in games.
Night City, implants and a debt to Keanu Reeves: the most stylish RPG of the future.
Isometric cyberpunk: the most beautiful wet asphalt in games.
Sam Fisher at his best: light, noise and a superb two-agent co-op.
Spy and hacker: one infiltrates, one hacks, communicating only by voice.
Talos I station and mimics: never trust a coffee mug.
Hackers versus corporations: hacking the city is more fun than shooting it.