Ghostrunner
One hit, one death: wall-running parkour in a cyberpunk tower.
A neo-noir action game about a katana-wielding samurai who can slow time: every level is one-hit choreography where death is instant and restart is instant. Style, synthwave and a plot that turns out deeper than it looks.
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One hit, one death: wall-running parkour in a cyberpunk tower.
Climbing a mountain and a story about anxiety: hard, fair and more healing than therapy.
A pixel-art shooter inspired by eighties action films: bounty hunters versus gangs of the future, playable as a duo.
You may only move on beat: a hardcore roguelike for the rhythmically gifted.
A metroidvania roguelike with the best combat feel: dying is fine because you keep growing.
Hornet against a new kingdom: faster, meaner and airier than the first game.
An ex-cop in Brazil: bullets slow down and the narration gets darker.
Chess against giant bugs: moves are visible in advance and mistakes are punished.