Silent Hill 2
Pyramid Head, fog and guilt: the gold standard of psychological horror.
45 games with filters by mode, platforms, budget, length and features.
A horror collection for those seeking fear: dark corridors, footsteps behind you and the moment the lights go out. Inside are both psychological stories and honest jumpscare rides.
Tags hint at tone: “Dark” for atmosphere, “Hard” for fighting back. It is less scary together: some horrors support co-op — check the mode.
Pyramid Head, fog and guilt: the gold standard of psychological horror.
Rural Spain, an axe in your back and attache-case inventory: the gold standard remake.
A Victorian Lovecraftian nightmare: fear as a mechanic and aggressive combat without shields.
An ocean planet with no map and no weapons: beauty at 20 meters, dread at 200.
Murkoff experiments in co-op for up to four: Cold War trials where madness is closer than the exit.
An escape without a single word: a perfect dark parable in four hours.
A cute hand-drawn fairytale that turns into a nightmare in hour two.
Raccoon City, the police station and Mr. X, who never stops walking after you.
Space horror on a collapsing ship where dismemberment is the core mechanic.
Ishimura, the Ishimura and necromorphs: non-stop space horror.
A literature club that breaks the fourth wall in a very nasty way.
Scrap collecting on cursed moons where screaming into your mic is 50% of the gameplay.