Aliens: Dark Descent
A marine squad in real time with pause: one scream and it is over.
Earth lost the war with aliens twenty years ago, and a resistance squad wages guerrilla war from an orbital HQ. Turn-based battles where a 95% shot still misses, and soldiers you grow attached to really die.
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A marine squad in real time with pause: one scream and it is over.
A grim hive city, a heavy squad and constant pressure: co-op for those who suffer beautifully.
A gothic roguelike about the price of adventuring: heroes break, and mercenaries are consumables.
A turn-based RPG with a board-game feel: a party of three heroes, a random map and dice rolls in every fight.
An Aliens co-op shooter: a three-person fireteam against Xenomorph waves across four campaigns.
A billion guns, dumb jokes and four-player co-op: exactly how a looter-shooter should feel.
Five characters, one mistake and a reload: tactical stealth with no room for noise.
First-person melee against rat hordes: four players versus thousands, and one straggler means a wipe.