Heave Ho
Hold hands and do not fall: a physics platformer about a human chain over an abyss.
A party puzzler: stack falling bricks into a tower, but real physics makes it lean and collapse. Spells sabotage rival towers, and the steadiest wizard wins — up to four players locally.
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Hold hands and do not fall: a physics platformer about a human chain over an abyss.
Hide among a crowd of identical robots and spot the players just like you.
Wizards who kill each other faster than enemies: co-op chaos with elements and friendly fire.
Armless brawling for an evening: insane physics, ridiculous wins and mandatory yelling.
The rules change every twenty seconds: stop moving and you explode.
Stick figures fight on procedural levels: minimal rules, maximum absurdity.
Ducks with shotguns and twenty-second rounds: instant couch laughter.
Four players chained together climbing upward: screaming into the mic is mandatory.