Against the Storm
A city-building roguelike: a town rises in an hour and dies in the rain.
A medieval settlement built in freeform shapes without a grid, and battles where every peasant counts: a strategy that grew from one developer’s project into one of the most anticipated tycoon games.
Requires a 64-bit system
Requires a 64-bit system
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A city-building roguelike: a town rises in an hour and dies in the rain.
Beavers build dams and manage water: the most satisfying city builder.
The Industrial Revolution and supply chains: two hundred hours slip by unnoticed.
Castles, moats, crusaders and taxes: a classic builder with sieges.
A Mars colony: air first, then water, with disaster always nearby.
A city-ship searches for a new home: resources run out and decisions are final.
Vikings without army micromanagement: build, feed and survive winters.
A colony story generator: cannibals, organ farms and a pet that saved everyone.