The Outlast Trials
Murkoff experiments in co-op for up to four: Cold War trials where madness is closer than the exit.
Boy Gregory is locked overnight in a Mega Pizzaplex with animatronics hunting on schedule: hide, use Glamrock Freddy as an ally and find the exit before six a.m.
Requires a 64-bit system
Requires a 64-bit system
Pick your parts and we will compare them with the store requirements. Your choice stays in this browser.
No parts selected yet — pick them above to see the comparison.
Murkoff experiments in co-op for up to four: Cold War trials where madness is closer than the exit.
A black-and-white nightmare of a boy and a spider: four unforgettable hours.
A house with history and a very slow horror: frightening even when nothing happens.
Pyramid Head, fog and guilt: the gold standard of psychological horror.
An escape without a single word: a perfect dark parable in four hours.
An absurd world where not all is well: help odd creatures and start a little revolution.
A literature club that breaks the fourth wall in a very nasty way.
A painter’s house driving him mad: canvases, geometry and dread.