Tick Tock: A Tale for Two
A puzzle game strictly for two: each player sees only half the riddles, and without a voice call there is no way out.
A game about escape rooms made by fans of the genre: you are a student of an academy that trains master escapists. Over a dozen rooms with different mechanics — from wiring and locks to lasers and gas burners — playable solo or with a friend, on one screen or online.
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A puzzle game strictly for two: each player sees only half the riddles, and without a voice call there is no way out.
A fallen star and a rock climb home through a Norwegian mountain: a quiet story about friendship and help.
Seven strangers, three per descent and a talking cave with a dark sense of humour — from Ron Gilbert.
Two jelly heroes trade mass: the bigger body, the smaller jump.
Two clumsy two-legged robots: every step is a puzzle, every move is shared.
A lightning-fast platform fighter: three bullets, one sword swing and rounds that last seconds.
Fencing tug-of-war: one lunge, one sprint — and the giant worm waits for the winner.
The definitive two-player game: a new mechanic every half hour, and a friend needs only one copy.