Spelunky 2
Caves that forgive nothing: every run a new map, every death a full reset.
An action RPG with roguelike elements: randomised dungeons, randomised weapons and crowds of enemies that are best bashed four-handed. Meta-progression between runs makes every attempt reach a little further.
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Caves that forgive nothing: every run a new map, every death a full reset.
A gothic roguelike about the price of adventuring: heroes break, and mercenaries are consumables.
A dungeon where your friends are the monsters: kill the hero and become it.
A turn-based RPG with a board-game feel: a party of three heroes, a random map and dice rolls in every fight.
Difficulty scales every minute and builds become absurd: a co-op roguelike about math.
A pixel-art hack-and-slash in the spirit of Gauntlet: huge enemy hordes in a castle and co-op for up to four.
A roguelike shooter with scroll builds and four-player co-op: the further, the wilder.
Tim Burton does survival: everyone starves in winter, burns in summer, and it is hilarious.